package gameAppLayer.stateMachine.strategyState.mapElements;

import utilities.Key;

import com.jme3.asset.AssetManager;
import com.jme3.scene.Spatial;

import eventManager.EventManager;

public class SystemTileControllerBuilder {
	
	public SystemTileController createController(AssetManager assetManager, Key systemKey, Spatial view) {
		
		SystemTileController controller = new SystemTileController(systemKey, view);
		
		//attach GameControls
		
		
		return controller;		
	}

}
